5-a-side Football
9 Ball Pool
Air Hockey
Alpine Freestyle
BMX Backflips
BMX Backflips 2
BMX Ghost
BMX Highlands
BMX Star
Blast Billy
Blueprint
Chopper Inferno
Chuck
Crazy Golf
Crazy Golf II
Eagle Eye
Eagle Eye 2
Extreme Climbing
F-18
Fancy Pants
Fancy Pants 2
Fire It Up Basketball
Frosty Flips
Funky Truck
Funky Truck 3
Funky Truck 4WD
Funky Truck Arizona
Hawaii Harpoon
Highway Heist
Loopy Hoops
Munchy Mole
Orangutwang
Paintball
Pinball
Pitch 'n' Putt Golf
Polar Drift
Skidpan Scramble
Slingstar
Street Skating
Street Skating 2
TG Motocross
TG Motocross 2
TG Motocross 3
TG Motocross 3: Australia
Table Tennis
The Champions 3D
The Unicyclist
Top Dog
Top Dog II
Toy Tank Arena
Tune Ups
Wipeout
Zombie Romp
Multi-track racing action.. Bash a path through the road hogs, but don't scuff your paintwork on the walls!
Got any tips for the games that you'd like to share in our comment board? Submit them here.
BUMPER KARTS HINTS AND TIPS
Avoid the walls at all costs!
- Submitted by DRB
Turning nose to midway on the one you are passing, and scraping them into the wall is a good tactic.
- Submitted by Matth
Begin your turn a car length from the corner, on zigzag turns, make the opposite turn before you expect to, and release it before you expect to.
- Submitted by Matth
Try to make the apex of turns, without hitting them - trackside contact really costs you speed.
- Submitted by Matth
A sneaky way to boost points, is to wait - the time counts, and you don't gain by winning by a mile, just don't make your move too late. A riskier version of this is to hold back, and obstruct or wall-ram the computer cars as much as possible.
- Submitted by Matth
When you're going round a corner, if you let go of the left/right key when you're half-way round, you will come out of the corner much better. You may have to press the key again if you let go too early but when you master the skill, it's good and you will win.
- Submitted by Teddy
Try to stay on course. If you go off course, the game doesn't count your lap.
- Submitted by Zac
When you are making turns, you can use your opponents to your advantage if they are close by. When making a turn, you can run your opponent into the curve and use it as a pivot point, making a quicker turn.
- Submitted by Tim C.






